Genre: eLearning | Language: English | Project files Included
In this MODO tutorial, we’ll learn to work in MODO from the perspective of a CINEMA 4D artist.
- CINEMA 4D and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, CINEMA 4D for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through long introductory training, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation. We'll cover polygon modeling tools and workflows like extruding, inserting edge loops, and working with deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, rendering. In the end, you'll be able to take your CINEMA 4D knowledge and continue to work in Maya. Once done, if there are any tools or functions you'd like to know more about, you can go through any of our multiple Maya tutorials to get a deeper look. Software required: Maya 2014.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Glare Technologies, a Wellington-based company which specialises in high-end 3D visualisation software, has released Indigo Renderer version 4.0.66 for Cinema 4D, the long-awaited update to an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.
The Pixel Lab - Material Pack for Octane Render for Cinema 4D
LIB4D | 3D models | 486 MB
The textures are organized into the following categories: Alpha Overlays, Everyday Color, Fabric/Leather, Glass/Transparent/Ice, Luminance, Metal, Misc., Paper/Cardboard, Patterns/Tiles, Rubber/Plastic, Stone/Concrete/Dirt and Wood. It’s a .lib4d file so you can load these textures into your Cinema 4D Content Browser and easily access them at any time!